ORION 6 - Player Guide

1. Controls

Camera & Navigation

WASDPan camera around the battlefield
Right Mouse DragPan camera by dragging
Mouse Wheel UpZoom in smoothly
Mouse Wheel DownZoom out smoothly
CInstant full zoom in + recenter
ZInstant full zoom out + recenter

Combat

Left ClickFire selected weapon / Select turret
SpaceManual fire (bypasses CPU/Load limits)
MouseAim weapons at targets

Station Abilities

EFire Station EMP Burst
PFire EMP Cannon (disables enemies in range)
BFire Power Burst (uses 70% of energy or 25K max for AOE damage)
LFire Leech (drains enemy shields)
HFire Hull Shock (grid lightning, disables stealth)
OToggle Over Charge Capacitor (store/release energy)
XFire Plasma Cannon (center-mounted end-game weapon)

Station Systems

RToggle shield regeneration on/off

Weapons

MDeploy mines at crosshair position

Information & Interface

EnterShow detailed enemy/ship info (hover over target)
TabToggle side HUD panels
EscapePause game / Close panels / Back in menus

2. Station Resources

Hull Integrity (Health)

Your station's structural integrity. If it reaches zero, game over.

Shields

Energy barrier that absorbs incoming damage.

Energy

Powers your station systems, shields, and energy weapons.

Supplies (Ammunition)

Ammunition for projectile weapons (bullets, rockets, mines).

CPU & Load (AI System)

Controls how many weapons can auto-fire simultaneously.

TIP: Manual firing (hold Space) bypasses CPU/Load - you become the "CPU"!

Credits

Currency earned from combat:

3. Enemy Forces

Hostile Contacts

You will encounter various hostile forces during your defense of Orion-6.

Intelligence on enemy capabilities is gathered through combat experience.

  • Destroy enemies to learn their tactics
  • Intel collected is stored in the CODEX (main menu)
  • Press Enter while hovering over enemies for live status

General Threat Assessment

  • Small, fast ships often have specialized roles
  • Larger vessels are more dangerous but slower
  • Some enemies can disable your station systems
  • Watch for ships that behave differently from standard fighters
  • Extremely fast contacts may pose immediate collision risks

Combat Advice

  • Prioritize threats based on observed behavior
  • Ships approaching your station directly may be most dangerous
  • Large vessels often coordinate smaller ships
  • Learn enemy patterns through engagement

TIP: Check the CODEX regularly as you defeat new enemy types!

4. Station Abilities

Station EMP Burst [E Key]

Fires an expanding EMP ring that disables all enemies in range.

Base Stats: Recharge: 120s | Energy Cost: 500 | Range: ~1.4x station diameter | Disable: 3s

Power Burst [B Key] (Purchase: 5K-40K credits*)

Uses 70% of your energy (or 25,000 max) and converts it to massive AOE damage.

Base Stats: Recharge: 90s | Range: ~40% station diameter beyond edge

Leech [L Key] (Purchase: 5K-40K credits*)

Lightning bolt that steals ALL shields from target enemies.

Base Stats: Recharge: 120s | Range: ~40% station diameter beyond edge | Targets: 1 | Energy Cost: 20/bolt

Hull Shock [H Key] (Purchase: 5K-40K credits*)

Purple grid lightning that damages all enemies near the station.

Base Stats: Recharge: 120s | Energy Cost: 1200 | Chain Range: ~15% station diameter

Over Charge Capacitor [O Key] (Purchase: 5K-40K credits*)

Energy storage device that instantly charges from station reserves.

Base Stats: Storage: 500 energy | Discharge Time: 2s

Plasma Cannon [X Key] (Purchase: 300,000 credits)

Ultimate end-game weapon that fires devastating plasma beams in all four directions.

Dynamic Cooldown System

Visual Indicator

TIP: Strategic timing prevents penalty buildup and maximizes efficiency!

* Station Ability Tier-Based Pricing

Station abilities use dynamic pricing that increases with your station tier:

Tier 0 (Basic)5,000 credits each
Tier 1 (Upgraded)10,000 credits each (2x)
Tier 2 (Advanced)20,000 credits each (4x)
Tier 3 (Fortress)40,000 credits each (8x)

TIP: Buy abilities early for lower costs, or upgrade your station first for better stats!

5. Upgrade Guide

Cost Formula: base_cost x (cost_multiplier ^ current_level)

Rocket Launchers

Rocket Fire Rate: +15% fire rate per level (Max 5)
AI Guided Tracking: +20% homing accuracy per level (Max 5)
Advanced Payloads: +12% damage per level (Max 5)

Energy Weapons

Energy Fire Rate: +8% fire rate per level (Max 10)
Energy Efficiency: -6% energy cost per level (Max 10)
Energy Damage: +8% damage per level (Max 10)
Energy Range: +6% range per level (Max 10)

Station Shields

Shield Capacity: +10% max shields per level (Max 10)
Shield Efficiency: -6% regen energy cost per level (Max 10)
Shield Recharge: +12% regen rate per level (Max 5)
EMP Shielding: -1% enemy EMP duration per level (Max 40)

CPU Systems (AI Core)

CPU Slots: +10 CPU slots per level (Max 30) - ESSENTIAL!
Load Capacity: +10 Load bandwidth per level (Max 30) - ESSENTIAL!
CPU Efficiency: -10% CPU power drain per level (Max 5)

Extended Targeting (PREMIUM)

Unlocks out-of-range firing!

Effect: -1% firing deviation per level when targeting beyond weapon range (Max 50)

Total Investment to Max: ~1.16 million credits

6. Environmental Hazards

Asteroid Storm

Random debris fields that cross the battlefield.

Solar Storm

Intense radiation that damages energy systems.

NOTE: Only one environmental event can occur per match.

7. Tips & Strategies

Early Game (Levels 1-5)

Mid Game (Levels 6-15)

Late Game (Levels 16+)

Combat Tips

1. Priority Targets:

2. Energy Management:

3. Manual vs Auto:

4. Station Abilities:

5. Environmental Events:

GOOD LUCK, COMMANDER!

Humanity is counting on you.